![]() ![]() Necromancers, rejoice! Dredge is officially back. There are also smaller tricks like casting on upkeep, then dredging it in the draw step so you can kill two creatures with 1 toughness or one creature with 2 toughness. An escaped ditches more dredgers into the graveyard and triggers Amalgam as well. returns, returns, and Ghoul coming back will trigger Amalgam. There are multiple intricate synergies between the cards in this shell. There will be games where you discard double to Reunion and are going off as early as turn two. The strength of Discovery and Reunion comes from the fact that you first discard and then draw, which allows you to immediately start dredging. The best opening hands always include some kind of enabler in the form of, , or, which can put the first batch of dredge cards into the graveyard. Currently, the winning axis of attack is returning multiple creatures, which renders conventional removal all but useless. The main aim of the deck is to dump as many cards into the graveyard as possible and utilize appropriate synergies to overwhelm the opponent. However, we already have so many powerful tools for such a strategy that no more cards are needed. Dredge is an infamous mechanic that Marc Rosewater himself does not intend to bring back. The deck relies on using dredge to put cards such as narcomoeba into your graveyard (which immediately then goes into play), and pulls prized amalgam back into. ![]()
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